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16.12.2005Spunior
SEK - Rockin' the Games Academy

The SEK moved out - and took along Paraworld for a little ride.

But the most important things first: Ina got herself a new pair of boots! And since it was Marco "You'll get that crate of beer I owe you next week. I swear!" Roeth couldn't refrain from spreading this news loudly, we can safely presume that he got his butt kicked with said boots by now.

Anyway. There also are other notable events we can report on this week! We walked the dog...er dino. And while we were at it, we took the time and visited the Games Academy. Which happens to be a school for aspiring game developers over here in Berlin. And these students got to check out Paraworld extensively. So, how was this done and what exactly did the students get to play?

Phase 1: A few days ahead of the actual event the students had to fill out a brief questionnaire. Detailing their RTS skills and their preferences. We picked 40 of the applicants and divided the overall group into three smaller 'focus groups' based on the information we had gathered.

Phase 2: the test event. The first two groups got to play singleplayer levels. Members of 'Team Hardcore" got to club each other in the multiplayer mode.

We got to see if and how Paraworld appeals to different audiences. We're not done yet with the evaluation of the test results, but the point that water cannons had to be used in order to ... er... 'remove' the participants from the PCs after the session does seem to be a valid indicator of Paraworld's quality. Or something. Nevertheless, we're looking forward to the final results. Afterall, a team of 8 psychologists spent like to monts on working out the questionnairies. In order to make sure that the questions aren't suggestive and to obtain useful results.



That said, after said psychologists were fired, we sat down to come up with questions that actually make sense. Thus being able to get some good feedback regarding elements such as the gameplay, interface, controls and the graphics among others. And once again, thanks to those who participated in the process and made sure that everything works fine! Of course, we took some photos and are ready to share them. Just scroll down to the end of the article for the pics!

Colour of the week: green. Our dear Nadine (aka Frodine) dared to take a look at the depths of our refrigerator. And it wasn't exactly a pretty sight. We did took some photos, too, but they were later confiscated by the Center for Disease Control. Who were mumbling something about secrets, biological weapons etc. etc. blah blah.

:(

And what else is new? Ingo was quite busy again this week. And when he's not creating mysterious boss enemies, he's also working on the very, very secret C64 version of Paraworld.




Or keeps staring at the awesome ninja monkey wallpaper we put up last week. The one you're already using as desktop background. Right? Lets not forget about the new units that were posted at the official Paraworld homepage this week! Also, according to rumours the voice recording sessions for the German version of the game just began.

Anyway, have a nice weekend, ladies and gentlemen!

Zee SEK

P.S.: And here they are - the photos we took the Paraworld test session at the Games Academy:






Zee Tom listens as a tester explains the game to him







"Paraworld? Totally digging it!"







Reinhard (Producer) zee Tom perpare the PCs



SEK - at least we like us



F7 = evil

 
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